Skip to content

Reaction Time Test — Speed and Impulse Control

Be fast, but only when it is actually time to tap

Start the challenge → Free · No install · Works on mobile

What this level trains

The reaction time test asks you to hit the target the moment the screen changes colour, then averages your response over many rounds. The easiest level has one rule: tap when it turns green. It measures the pure see-and-act reaction time, which for adults usually falls between 200 and 300 milliseconds.

Going up the eight levels is not about raw speed but about stacking one new demand each time: randomised waiting so you cannot predict, red and green discrimination, pale-green false alarms you must ignore, a response deadline, a two-box spatial choice, and finally rule switching.

Scoring uses a trimmed mean, dropping the fastest and slowest valid rounds before averaging, then multiplies by accuracy. Early taps, wrong targets and misses all count as failed rounds, so spamming taps to look fast never pays off; only fast and accurate earns a high score.

Simple visual reaction time is fairly stable, but the recognise, decide and act chain, including impulse control, is exactly what the harder levels train. Levels 7 and 8 switch the rule to blue-left and yellow-right, so you must read the colour before you move, a genuinely different skill from tapping quickly.

How to play

  1. Fix on the stimulusAfter the set starts, the stimulus area stays neutral and each round waits a random interval before lighting up, so you cannot count beats to predict the exact moment.
  2. Follow this level ruleThe first two levels are tap on green. Levels 3 and 4 ask you to separate the tap and no-tap colours; from level 6 the target appears in one of two boxes, so move the pointer there before you tap.
  3. Never jump the gunTapping before the stimulus appears fails that round outright and drags down both your accuracy and your score, so waiting is always cheaper than guessing.
  4. Read the summaryWhen every round is done you get an average reaction time, an accuracy figure and a grade. If fewer than three rounds are valid, the whole set scores zero.

8 difficulty levels and score thresholds

The eight levels each add one load: simple reaction, resisting prediction, colour discrimination, false-signal inhibition, a limited hold, a two-box spatial choice, rule switching, and a combined high-pressure level. Rounds grow from 5 to 14, thresholds are given as a trimmed-mean reaction time, and from level 6 the need to move the pointer raises the whole threshold by roughly 100 milliseconds.

Threshold basis: Trimmed mean reaction time (you must beat all four columns to the left)
LevelNew load added at this levelFull-mark lineExcellentGoodPassMax scoreNotes
Level 1Click as soon as it turns green — the faster the better252 ms360 ms420 ms510 ms30005 rounds
Level 2The wait is longer at random — no early clicks259 ms370 ms435 ms525 ms40006 rounds
Level 3Green: click. Red: do not click280 ms400 ms470 ms570 ms50008 rounds · 2 rounds where you must hold back
Level 4Light green is a false signal — do not click301 ms430 ms505 ms615 ms600010 rounds · 2 rounds where you must hold back
Level 5Green shows for only 1.2 s — missing it counts as a miss308 ms440 ms520 ms635 ms700010 rounds · The stimulus is only lit for 1.2s
Level 6Two boxes — click only the one that lights up378 ms540 ms640 ms780 ms800010 rounds · You must move a cursor first
Level 7Blue → left box, yellow → right box427 ms610 ms720 ms880 ms900012 rounds · You must move a cursor first
Level 8Rule switching + false signals + a 1-second limit476 ms680 ms800 ms980 ms1000014 rounds · 4 rounds where you must hold back · You must move a cursor first · The stimulus is only lit for 1.2s

You can only reach the maximum score at or under the full-mark line. Past the pass line the score keeps decaying, down to 0 at twice the pass line. The maximum rises from 3000 to 10000 across the levels.

Tips and common mistakes

Frequently asked questions

What is the average human reaction time?
For a simple visual stimulus, adults typically average 200 to 300 milliseconds. If you must first decide whether to respond, a choice reaction time, add several tens of milliseconds, and it grows logarithmically as the number of options increases.
Why was I slower than last time?
Reaction time is extremely sensitive to state. Fatigue, caffeine, screen refresh rate, and mouse or trackpad latency can each shift it by tens of milliseconds, so a long-run average is far more reliable than any single result.
What happens if I jump the gun?
An early tap is logged as a failed round, which lowers your accuracy and your score. The waiting intervals on the first two levels are deliberately randomised so that guessing is never worth it, and even a few early taps show up clearly in the final accuracy figure.
Can reaction speed be trained?
Pure nerve-conduction speed has limited headroom, on the order of 10 to 20 percent. What improves more clearly is the recognise-decide-act chain, including choice and inhibition, which is precisely what the harder levels of this reaction time test target.
Is a mouse or a touchscreen better?
Both work. Touch input often has slightly lower latency than a mouse, but from level 6 you must move the pointer to a chosen box, which narrows the gap between the two. What matters most is that you keep using one consistent device for your own comparisons.

Related levels

Content updated on 2026-10-03 · Level 3 · Reaction